Learn how to create an OpenAI ChatGPT and Dall-E plugin directly in the Unreal Engine!

The future is here. Natural Language Processing and Generative AI have taken the world by storm, enabling automation, code generation, and image generation with a simple text prompt.
ChatGPT has allowed users to generate an unlimited amount of content, from code generation to creative writing, email and website templates, and so much more! DALL·E has allowed everyone, no matter their artistic skill, to generate art and design as if they were professional artists!
In this course, you will learn how to create a custom Unreal Editor plugin that adds ChatGPT and DALL·E functionality to the Unreal Engine! At the end of this course, you will have created an Unreal Engine plugin, ported ChatGPT and DALL·E into the editor using Python, and created a full editor utility widget menu to generate ChatGPT responses and DALL·E imagery directly in the Editor!
The imagery you generate in DALL·E will also be imported and saved right in the Content Browser!
This is an intermediate course for those who already know the basics of Unreal Engine. We will not be going over how to download and install the Engine or general navigation of the Editor. We will also not be discussing the principles of programming. However, you will be able to follow along in every step of the creation of a fully functional ChatGPT and DALL·E plugin in Unreal Engine!

Advanced Aerospace Technologies Specialist
Josh Triplett is currently an Advanced Technologies Specialist at a Fortune 500 aerospace company. He spent 12 years leading all virtual efforts for Global Marketing before switching to his new role researching and developing advanced technologies such as augmented and virtual reality, real-time technologies, and artificial intelligence. Software experience includes 15 years of experience with Unreal Engine, 10 years of experience with Unity Engine, 17 years of experience with Maya, 18 years of experience with Adobe products, 12 years programming experience (C#/C++/Mel), 10 years developing mobile real-time applications, and 8 years of experience with Augmented and Virtual Reality. He has created company wide visualization applications that have increased sales revenue significantly, led virtual efforts for worldwide events, developed visual effects and applications for the launch of several new aircraft, and developed databases, systems, and workflows that have been adopted company wide.